Angela ‘Mictlanxochitl’ Anderson Guerrero (Oakland and Mexico City) is a psychopomp of care for both spiritual and artistic ceremonies. She collaborates with space and artists who represent a process rupturing the illusions a tethered modernity. She grounds and explores the tensions of the role, purpose, and responsibilities of consent; and the contradictions and possibilities for art workers collaborating with not only artist, but also with the land, sacred objects, memories, subjugated histories, and knowledge holders. Her work in the community includes the offering of the “Indigenous Knowledge Gathering” on Ohlone territory in 2015 and on Tohono O'odham territory in 2016. Her panel participation in “White Privilege in Socially Engaged Art” at Open Engagement 2016 and the panel she led, “Reclaiming the Commons of Contemporary Art” at the Oakland Book Festival 2017 were both controversial and introspective discourses bending the mirrors between self and society. She serves as a council member of Danza de la Huitzlimetzli and Danza de Luna Chalchixiumeztli, a transterritorial Mexica ceremonial practice.
Patrick Michael Ballard is an artist that lives and works at a cabin on the edge of the Angeles National Forest just outside of Los Angeles, CA. His work ranges across media including immersive theater, sculpture, performance, installation, drawing, writing, and sound composition.
The Best Friends Learning Gang is a pedagogical experiment that approaches education as a collective, decentralized, and undisciplined activity. Started in 2013 by Dani Bustillo and Joey Cannizzaro, the BFLG hosts embodied workshops called "Amateur Hours," with no instructor, on topics they don't understand, emphasizing the process of learning over the delivery of a quantifiable result or skill.
Color Coded is a tech learning space for people of color of all identities. We are a transformative space that centers historically-excluded people in the co-teaching, co-creation, and co-ownership of new technologies. Through our projects and programming, we aim to expand mainstream definitions of technology so that they represent multiple forms of cultural production & creative strategies. We build tech that strengthens, rather than obscures, our ancestral knowledge. Our work supports and amplifies groups and individuals who are uplifting and sustaining communities of color in Los Angeles and beyond. Together, we advance sustainable, community-centric projects to stay life long learners, protect our families, defend our hoods, decolonize and indigenize, liberate ourselves, grow collective wealth, and simply thrive!
Caitlin Conlen is a designer and artist. She has used world building techniques to facilitate language and communication for kids with Autism in her previous career as a behavior therapist, and is interested in the power of creative practices as tool for communication. She is a graduate from ArtCenter College of Design.
Paisley Smith is a Canadian virtual reality creator and documentary filmmaker. She is the creator of “Homestay” with the NFB Digital Studio and Jam3. She uses the design thinking process of world building in her work. She studied World Building at the USC School of Cinematic Arts in the newly developed World Building Media Lab, founded by production designer and futurist Alex McDowell.
Saskia Freeke is an artist, creative coder, interaction designer, visual designer and educator based in Amsterdam. She has a BA in Interaction Design and a MA in Computational Arts. Her work focuses on structure, geometry and playfulness. Central to her artistic practice is her daily digital art project that she started January 2015, where she experiments and explores creating patterns and animations. These artworks are mostly created with code. From her digital work she creates often physical artworks and she is interested in creating tangible interactive and playful installations. She previously taught at the University of the Arts Utrecht School for Games and Interaction in Visual Design and has taught Physical Computing at Goldsmiths University of London. Saskia has been a fellow with the Processing Foundation in 2017, where she created in collaboration with the Code Liberation Foundation multiple workshops including at A Maze Festival Berlin and a summer series at the V&A in London. In the Netherlands she helps with organizing Creative Coding Amsterdam and is the head of education for Creative Coding Utrecht.
Stalgia Grigg is an artist, educator, and activist based in LA. He makes systems, interactive and non, to try to understand how revolutionary impulses move through culture. He has shown work at venues including the Walt Disney Concert Hall, Hammer Museum, and Coaxial Arts Foundation. Stalgia received a MFA at UCLA in Design Media Arts and a BSVA from Purchase College.
Cynthia X. Hua is a researcher and artist, working to understand artificial intelligence and the processes behind algorithmic technologies that tie them to culture, identity and economy. Hua has shown works at the The Mint Museum, the Asian Arts Institute, the SF Arts Institute, the Yerba Buena Center and other institutions. She is currently an incubator member with New Inc. She has previously spoken about technology and culture at outlets such as Theorizing the Web, Ars Electronica and Creative Tech Week.
Alden Rivendale Jones is a New York City based artist, researcher, and programmer working in performance and new media. Recent work themes include human to algorithm interactions, utopic infrastructures, and failure. Formerly they were a curator at hq Objective Gallery in Portland, OR. Currently they are a managing editor of Adjacent Journal and finishing a masters degree at New York University's Interactive Telecommunications Program.
Claire Kearney-Volpe is an Art Therapist, Accessibility Specialist, Designer, and Developer. She holds a Master's Degree from New York University's (NYU) Interactive Telecommunications Program and is currently a PhD Candidate in NYU's Rehabilitation Sciences Program. Her work centers around Disability, Human Computer Interaction, as well as, the accessibility of education technologies. For the last 4 years, she has been researching, developing and teaching coding to blind and low vision youth and young adults. To complete this work, Claire has partnered with the Processing Foundation, New York Mayor's Office for People with Disabilities, Helen Keller Services for the Blind, The New York Public Library (Andrew Heiskell Braille and Talking Book Library) and most recently with Oysters and Pearls in Uganda.
Luke Fischbeck is an artist, composer, and organizer who designs and tests structures for access and dissent. He is a contributing member of the group lucky dragons (with Sarah Rara), co-founder and principal organizer of Sumi Ink Club (a platform for collaborative art) and KCHUNG Radio (a cooperative broadcast project), and director of the non-profit arts organization Human Resources. His work, solo and in collaboration, has been presented at the Whitney Museum of American Art, MoMA/PS1, the Centre Georges Pompidou, the Walker Art Center in Minneapolis, London's Institute for Contemporary Art, LACMA, MOCA, and the Hammer Museum in Los Angeles, the 54th Venice Biennale, Documenta 14, and The Smithsonian's Hirshhorn Museum and Sculpture Garden, among others.
Adelle Lin is a creator from Malaysia that has lived in Asia and Australia before settling in the USA. With a background in math and architectural design, she has just completed an MS at NYU, focusing on the multimodal interaction problem space. She enjoys integrating the digital and physical to create playful experiences that serve as a canvas for unusual interactions. Adelle currently develops applications at Intel for emerging technologies and builds software tools for artists in her spare time. Combined with her personal practice, she has worked on projects for Paris Fashion Week, ICC Championships, CES, Play NYC, Play Times Square, Burning Man, A.Maze and Maker Faire. A member of Code Liberation and NYC Resistor, she loves to use games, maker tech and unicorns to build communities.
Kristin McWharter is a multi- disciplinary artist whose work interrogates the relationship between competition and intimacy. Integrating innovative and novel technologies within immersive sculptural installations and viewer- inclusive performances. McWharter's work imagines new and alternative forms of social behaviors and relationships. Inspired by 20th century social/ psychology research concerning “the self”, collective decision making, and technology as a contemporary spiritual authority, her work blurs the boundaries of social intimacy and consumer culture in an effort to evoke viewer’s individual relationships to affection, antagonism, sincerity and discomfort within the larger social context.
An Xiao Mina is author of Memes to Movements: How the World’s Most Viral Media is Changing Social Protest and Power. She leads the product team at Meedan, where they are building Check, a platform for collaboratively verifying news in real time, and Bridge, a platform for translating social media and messaging app content. She is also a co-founder at the Credibility Coalition, an effort to develop a standard for assessing content credibility online, and co-chair of the W3C Credible Web Community Group. At Harvard University, Mina is an affiliate researcher at the Berkman Klein Center for Internet and Society and a recent 2016 Knight Visiting Fellow at the Nieman Foundation for Journalism, where she studied online language barriers and their impact on journalism. She has spoken at venues like Creative Mornings, Harvard Law School, the Personal Democracy Forum, and the International Journalism Festival, and she has contributed writing to publications like the the Atlantic, Quartz, Fast Company, and the Economist. With her collective The Civic Beat, she’s exhibited work in spaces such as the Victoria and Albert Museum and the Museum of the Moving Image. She is an advisory editor to Hyperallergic and serves on the board of China Residencies.
Jon-Kyle Mohr is an autodidact. Growing up in a musical family, he discovered design as a child through an interest in aviation, and began programming to contribute to the internet, the primary source of his informal education while unschooling. For several years he was a member of the team behind Cargo Collective, where he wore many hats. His work currently concerns the relation between networks, environment, and time.
Molly Morin is an artist working at the intersection of digital and analog practices. She makes material representations of information through generative drawing, soft sculpture, and digital fabrication. Her projects set out to challenge assumed hierarchies, question our faith in data, and discover new means of making across traditional technical and disciplinary boundaries. She is has had recent activities include a solo show at the Utah Museum of Contemporary Art, an exhibition and lecture hosted by the Transcriptions Center at UC Santa Barbara, and a talk at the National Academy of Sciences. As Foundations Coordinator for the Department of Visual Art and Design at Weber State University, Molly is dedicated to rigorous, inclusive education and to creating meaningful experiences early in the curriculum. Prior to joining the faculty at Weber State University, she taught at Clemson University, Tri-county Technical College, The University of Notre Dame, and Millsaps College.
Ron Morrison [Elegant Collisions] is an interdisciplinary designer, artist, and researcher working across the fields of human geography, digital technology, and urbanism. Their practice works to investigate the generative ways in which the unassimilable refigures, complicates, and dissolves our understandings of race + geographic space as fixed and knowable. Focusing on boundaries, subjectivity, and protection they look for the ways that fissures and inconsistencies can allow for emergent moments to practice new spatial relationships and epistemologies. From these seemingly dissonant spaces we learn to rework and retune systems towards an increased potential for collaboration and action, from the quotidian to the phenomenological. From building open source platforms to upend the continued practice of solitary confinement to crafting community based archives to combat gentrification, their work investigates cartographies of slow violence, cybernetics, unassimilable data, and blackness. They have had work featured in AIA New York, the UN World Urban Forum, and the Tribeca Film Festival. Ron holds degrees in Psychology and Gender Studies, as well as a graduate degree in Design and Urban Ecologies from Parsons School of Design. They are currently an Annenburg PhD Fellow in the School of Cinematic Arts at USC in Los Angeles.
Peter Polack is an interface developer and game designer that uses artistic practices to develop critical theories of computation. His research concerns the ways that approaches to theorizing or representing algorithms inform our capacity to critique and organize around their consequences. Peter is a PhD student in the Information Studies program at UCLA, where he is also a member of README, a student group that organizes around digital rights issues.
Linda Ravenswood is a poet and performance artist from Los Angeles, California. She is Founder and EIC of The Los Angeles Press, and a fellow at The Women’s Centre for Creative Work. An educator, lecturer, and dramaturge, Linda is writer in residence for the California Writers Project / Yefe Nof Award 2018 - 2019. She was shortlisted for poet laureate of Los Angeles in 2017.
README is a collective of UCLA graduate students that advocates for digital rights including privacy, security, access, and intellectual freedom within libraries, archives, and information work. Initiated by MLIS students in 2016, README welcomes community members throughout UCLA to join our efforts. Through weekly lab hours, collaborative publications, interdisciplinary conversations, and practical workshops, we organize against oppressive uses of technology and open new possibilities for a more liberatory future.
We are proud members of the Electronic Frontier Alliance.
Emily Saltz is a UX Professional and media geek. She went from studying Linguistics and Russian literature to wrangling design and content for Bay Area startups. In 2017 she earned a Master's in Human-Computer Interaction at CMU, with a focus on emerging technology like including conversational user interfaces and virtual reality. She's currently a UX designer for Bloomberg.
Jeffrey Alan Scudder travels and spends his time performing, programming and making pictures. Since 2016 he has given over 50 lecture performances on Radical Digital Painting and related topics in the US and in Europe, often with collaborators Goodiepal & Pals, Julia Yerger, Artur Erman, and Casey REAS. He has taught at UCLA and Parsons The New School for Design and worked previously at the design studio Linked by Air. Jeffrey received an MFA in Sculpture from Yale University School of Art in 2013.
seren sensei (@sensei_aishitemasu) is a writer, cultural critic and new media maker. focusing on the bonds between race, politics and pop culture, she creates race-based video content and released her first book, entitled ‘So, About That… A Year of Contemporary Essays on Race and Pop Culture,’ in 2015. she was a 2016-2017 research fellow with at lands edge, an art and activism fellowship program and pedagogical platform in Los Angeles dedicated to decolonizing research methods and other models of higher education for cultural producers wishing to combine activism and art. her work has been exhibited in the art space ‘human resources la’ as well as the Vincent Price Art Museum, and it has been utilized by outlets like AJ+ as well as People Magazine. seren also facilitates an active community of almost 40,000 subscribers and almost six million views on her YouTube channel. she is a contributing writer at Nylon Magazine as well as Riot Material literary website. In June 2017, she was awarded the ‘Black Woman Being’ activism award from Safety Pin Box. seren is currently on a cross-country road trip filming the first season of her documentary web series, The [Black] Americans.
When it comes to war (figuratively speaking), Rachel Simanjuntak have learned that she is not built for the front-lines. she is more like the medic - dealing with the aftermath and seeing things from between. It’s not the most glorious position, but there’s power here. She can feel it.
Eddo Stern is an artist and game designer. He was born in Tel Aviv, Israel and lives in Los Angeles. He is a Professor at UCLA Design Media Arts where he directs the UCLA Game Lab teaches courses on game design and culture; and courses on media art. His work explores the uneasy and otherwise unconscious connections between physical existence and electronic simulation, surrounding the subject matters of violence, memory and identification. He works with various media including computer software & hardware, game design, live performance, digital video, and kinetic sculpture. He is a strong advocate for independent game development, and the inherent potential of game design as a medium for artistic expression and cultural impact.
Echo Theohar is an artist and researcher working between Los Angeles and Santa Barbara. She has served as a community technologist and lecturer at venues such as LACMA, The College Art Association, The Armory, The Mistake Room, Women’s Center for Creative Work, Coaxial, UCLA, Humboldt (Berlin), and AUP (Paris). She is currently completing an MFA under a Chancellor and Levitan Fellowship at UCSB.
Lee Tusman is an artist, programmer, and educator interested in the application of the radical ethos of collectives and DIY culture to the creation of, aesthetics, and open-source distribution methods of digital culture. He creates interactive media, artwork, software, bots, websites, virtual assistants, games, sound and radio stations alone and in collaboration. Areas of research and work include: decentralized networks, generative processes, sonification of data, alternative interface and performance tools, Linux and open source software, bots and digital assistants. He studied at Brandeis University and received his MFA at UCLA in Design Media Arts. He is Assistant Professor of New Media and Computer Science at Purchase College.
Lark VCR aka. Virtually Conflicted Reality explores multiplicity of meaning and experience in an increasingly digitized world, nudging at the dissolving boundary between body and machine. Lark is a graduate of UC Berkeley’s MFA program and is currently teaching at the CADRE Digital Media Art Program at San Jose State University.
Jason Wyman (San Francisco) is many things. Today, they are an artist exploring temporal being on both the physical and virtual planes. Their most recent installation invited everyone to BE JASON and examined themes of consent/participation, connection/introspection, reciprocity/exchange, and preciousness/transformation using mapping, reading, making and becoming. Their work has been featured at the Asian Art Museum, SOMArts Cultural Center, Santa Cruz Museum of Art and History, and Greenlining Institute.
Xin Xin is an interdisciplinary artist and educator working at the intersection of technology, labor, and identity. Xin co-founded voidLab, a LA-based intersectional feminist collective dedicated to women, trans, and queer folks. They initiated the School of Otherness which seeks to empower marginalized communities through storytelling, forums, and workshops that process experiences of the other. Their work has been exhibited at Ars Electronica, the Hammer Museum, Gene Siskel Film Center, Tiger Strikes Asteroid and Machine Project. Xin received their M.F.A from UCLA Design Media Arts and teaches at the University of Georgia as the Assistant Professor of Media Design and Women’s Studies.
Dorothy R. Santos is a Filipina American writer, editor, and curator whose research interests include digital art, computational media, and biotechnology. Born and raised in San Francisco, California, she holds Bachelor’s degrees in Philosophy and Psychology from the University of San Francisco and received her Master’s degree in Visual and Critical Studies at the California College of the Arts. She is currently a Ph.D. student in Film and Digital Media at the University of California, Santa Cruz, as a Eugene V. Cota-Robles fellow. Her work appears in art21, Art Practical, Rhizome, Hyperallergic, Ars Technica, Vice Motherboard, and SF MOMA’s Open Space. Her essay “Materiality to Machines: Manufacturing the Organic and Hypotheses for Future Imaginings,” was published in The Routledge Companion to Biology in Art and Architecture. She serves as a co-curator for REFRESH and is the program manager for Processing Foundation.
Johanna Hedva is the author of the novel On Hell (Sator Press, 2018). Their fiction, essays, and poems have appeared in Triple Canopy, Black Warrior Review, Entropy, Mask Magazine, 3:AM, The White Review, and elsewhere. Their work has been shown at Machine Project, Human Resources LA, the LA Architecture and Design Museum, and the Museum of Contemporary Art on the Moon. Their ongoing project on ableism, disability justice, and the politics of care, This Earth, Our Hospital, includes the essays "Sick Woman Theory" and "Letter to a Young Doctor."
Taeyoon Choi is an artist, educator, and activist based in New York and Seoul. His art practice involves performance, electronics, drawings, and installations that form the basis for storytelling in public spaces. He co-founded the School for Poetic Computation where he continues to organize sessions and teach classes. He's currently a fellow at Data and Society Research Institute.
A.M. Darke is a conceptual artist, game designer, and activist designing games for everyday impact. She created the award-winning card game Objectif, which uses play to create dialogue around the intersection of race, gender, and standards of beauty. In 2017, she turned her Snapchat into a pop-up gallery for ar+ show, an exhibition on femininity, filters, face-detection, and a self-reflexive female gaze. Darke holds a B.A. in Design and an M.F.A. in Media Arts, both from UCLA. Her work has been shown internationally and featured in a variety of publications, including Forbes, Kill Screen, and The Creator’s Project.
Tega Brain is an Australian born artist and engineer making eccentric engineering. She is an Assistant Professor of Integrated Digital Media, New York University. She has been a fellow at Data & Society and the Processing Foundation. She lives and works in New York.
Sam Lavigne is an artist and educator whose work deals with data, surveillance, cops, natural language processing, and automation. He is currently an Adjunct Professor at ITP/NYU and the School for Poetic Computation.
Chandler McWilliams is an artist, writer, and teacher living in Los Angeles. He has exhibited internationally in non-profit and commercial galleries and art institutions. McWilliams has a MA in Philosophy from The New School For Social Research in New York City and an MFA from the Program in Art at the California Institute of the Arts. He has published in academic journals and conferences and is the co-author of Form + Code in Design, Art, and Architecture (Princeton Architectural Press, 2010). He is currently the Director of the UCLA Arts Conditional Studio.
Yuehao Jiang is a heterosexual-Chinese-born-in-the-90s-female-interdisciplinary artist living and working in Los Angeles. She explores digital media in nontraditional gallery settings. Her work has been shown internationally at Ars Electronica, Hammer Museum, LUMEN Festival, Future of Storytelling, The Gallery Beijing, and Suzhou N9 Art Center. She holds an MFA from the University of California, Los Angeles and a BFA from the School of the Art Institute of Chicago.
Renée Reizman is a research-based multidisciplinary artist at the crossroads of curation and social practice. She examines cultural aesthetics and their relationship between urbanization, law, and technology. Inspired by anthropological methods, Renée embeds herself in communities and searches for the object-oriented structures that shape culture and society. She has curated a number of exhibitions, performances, interactive installations, and workshops for Machine Project, The Women’s Center for Creative Work, 826LA, and the Room Gallery at the University of California, Irvine. She has exhibited work at the the Museum of Human Achievement, Art Slope Art Festival in New York, the UCLA Broad Arts Center and the Irvine Fine Arts Center. Her writing has appeared in New York Magazine, The Atlantic, The Outline, and Hyperallergic. In 2017, she was an artist in residence at Art Farm in Marquette, Nebraska. Renée is an MFA candidate in Critical & Curatorial Studies at the University of California, Irvine.
Tristan Espinoza is a Filipinx artist and activist based in Los Angeles. His work uses code, performance, and 3D graphics to negotiate the potential for interactive experiences to exist as a form of radical protest. This manifests as an interdisciplinary research and creative practice that foregrounds vulnerability, authenticity, and modes of trespassing through social landscapes, illegible infrastructures, constructed information. As a member of the Filipinx art and design collective Export Quality, he regularly collaborates with other Filipinx creatives to engage communities and create platforms for intersectional narratives within a Eurocentric art world.
Lilyan Kris is an art director, interactive designer, and technologist who uses software "incorrectly" to generate delight. Lilyan has exhibited work at The Hammer Museum, Indiecade Festival, and LA Weekly Artopia. They hold a B.A. in Design Media Arts from UCLA, and are currently working toward fulfilling their lifelong dream of designing a playground.
Tyler Yin is a creative developer and media artist from San Francisco interested in configuring speculative experiences between people and emerging technologies. He likes to think about vision, memory, and programmed behaviors. He holds a BA in Design Media Arts from UCLA.
Hye Min Cho is a media artist who explores the space between real life events and objects and their digitized form. Her main choice of medium is custom drawing software. Hye Min holds a B.Sc in Electrical Engineering and Computer Science from UC Berkeley.
Ahree Lee is a multi-media artist working in video, photography, sound and interactive installations. Lee received her B.A. from Yale University and M.F.A. from Yale School of Art. Her commissions include the Asian Art Museum in San Francisco, the 01SJ Biennial, the Orange County Center for Contemporary Art, the 2006 International Short Film Festival in Leuven, Belgium, and the Sundance Channel. Her Webby-nominated video Me was shown by Steve Jobs as a demo for YouTube on Apple TV, and is in the permanent collection of the Museum of the Moving Image, New York. Lee's awards include an Artist Fellowship Grant from the state of Connecticut; an Audience Award for Experimental Short Film and honorable mention Jury Award for Experimental Short Film at Film Fest New Haven, Connecticut; and an artistic career development grant from Asian American Renaissance funded by the Jerome Foundation.
Kuan-Ju Wu is engaged in creating delightful interactions between humans, machines, and environments. He builds kinetic sculptures that borrow facets from the shapes and movements of nature, from the stories about the future machines, and the perceptual memories from our early childhood, those intuitive, rich and satisfying experiences. He has shown work in such venues as Currents New Media Art Festival, Santa Fe; Assemble Gallery, Pittsburgh; and Granoff Gallery, Providence. Kuan-Ju Wu received his Master’s in Tangible Interaction Design from Carnegie Mellon University, Pittsburgh, PA and his Bachelor in Electronics Engineering from National Chiao Tung University in Taiwan.
Ariel Hahn is an artist, archivist, and librarian interested in questions of time, history, power, technology, and the natural world. She likes to think about analog media, radical queer futures, networks of plant decay, and the transformative possibilities of digital tools. She is a MLIS candidate in the Department of Information Studies at UCLA and organizer for README, a student group that advocates for digital rights within libraries, archives, and information work.
Christine Meinders is a cultural AI design researcher who uses collaborative design approaches to create AI design tools and develop community-driven, social AI projects. She holds an MFA in Media Design Practices from ArtCenter College of Design and an MA in Clinical Psychology from Pepperdine University. She is founder of the community research and design group, Feminist.AI, which utilizes participatory approaches to co-create AI projects.
Tuangkamol Thongborisute (Tuang) is an interactive artist and experiential designer, working with various digital technologies and customized physical objects. She has been classically trained and worked as a painter and an art educator in her early professional career. Tuang started as a self-taught programmer and maker. Her media artworks involve topics of human behaviors and emotions, everyday routines, social media, Internet cultures, games and social relationships. Her works always have a playful quality, which allow people to explore surrounding matters, their inner self, and their relationships with others at the intertwinement of digitality and physicality. She has won several awards and scholarships. Her works have been exhibited in various museums and galleries, such as Hammer Museum, MOCA (Bangkok,) Bangkok Art and Culture Centre, New Wrights Gallery, and Love Art Park (Pattaya.) She also loves to curate exhibitions and supports art communities. She has been involved in many creative events, such as Asiatopia, Devenus Performance Art Group, and Music Hackers. Tuang earned her BFA from Silpakorn University in 2013 with the first-class of honor (gold medal) and MFA from Design Media Arts, UCLA, in 2018.
Ben Fry is principal of Fathom, a design and software consultancy located in Boston. He received his doctoral degree from the Aesthetics + Computation Group at the MIT Media Laboratory, where his research focused on combining fields such as computer science, statistics, graphic design, and data visualization as a means for understanding information. After completing his thesis, he spent time developing tools for visualization of genetic data as a postdoc with Eric Lander at the Eli and Edythe L. Broad Institute of MIT and Harvard. During the 2006–2007 school year, Ben was the Nierenberg Chair of Design for the Carnegie Mellon School of Design. In 2011, he won the National Design Award for Interaction Design from the Cooper-Hewitt. With Casey Reas, Fry initiated Processing in 2001.
Casey Reas is an artist and educator based in Los Angeles. He has exhibited, screened, and performed his work in galleries and museums around the world. Reas is a professor at the University of California, Los Angeles. He holds a master’s degree from the Massachusetts Institute of Technology in Media Arts and Sciences as well as a bachelor’s degree from the School of Design, Architecture, Art, and Planning at the University of Cincinnati. With Ben Fry, Reas initiated Processing in 2001.
Lauren McCarthy (p5.js lead) is an artist based in Los Angeles whose work explores current social and technological systems and structures for being a person and interacting with other people. Lauren has exhibited at Ars Electronica, SIGGRAPH, LACMA, and the Japan Media Arts Festival, and worked on installations for the London Eye, US Holocaust Memorial Museum, and the Metropolitan Museum of Art. She holds an MFA from UCLA and a BS Computer Science and BS Art and Design from MIT. She is an Assistant Professor at UCLA Design Media Arts. Lauren joined the Processing Foundation’s Board of Directors in 2015.
Daniel Shiffman works as an Associate Arts Professor at the Interactive Telecommunications Program at NYU’s Tisch School of the Arts. Originally from Baltimore, Daniel received a BA in Mathematics and Philosophy from Yale University and a Master’s Degree from the ITP. He is a director of The Processing Foundation and develops tutorials, examples, and libraries for Processing and p5.js. He is the author of Learning Processing: A Beginner’s Guide to Programming Images, Animation, and Interaction and The Nature of Code (self-published via Kickstarter), an open source book about simulating natural phenomenon in Processing. He can be found talking incessantly on the YouTube about programming.